SPELL ANIMATION REVAMP QUESTION
This question is mainly meant for Nerodos/dev team , but if anyone has any input or answers, they would be very welcome!
I had a question about spell animation revamp: When/why do you decide to revamp the spell animations of certain classes? Do you focus on classes that are played most, have the longest running animations (and you aim to shorten them), have animation ideas to replace existing ones or are there other forces at work?
I didn't find the right solution from the Internet.